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Level Designed over a three month project in college to challenge myself to learn a new engine and new software or methodologies along with it. This was a huge success in learning new ways things are done. Recorded Progress Log |
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I am a gamer. As a gamer, I despised a level found in either Virtua fighter 4, or Virtua Fighter Evolution. It was thought that to bring up my skills, that I would start simple and work my way up, being that I didn't know what engine was being used this was created in 3d Studio Max. |
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This project was created alongside a three month class project. This was inspired by the musical artist Insane Clown Posse and their popular idea of "The Dark Carnival." This was at first created to play around with the features Unreal 2.0 has to offer, but turned into a fun deathmatch level. Recorded Progress Log |
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This was a class project for three months. I assumed the position of model team lead and lead three modelers in the creation of meshes and content for this unreal level. I coordinated to upper leadership and lower, created polycounts and researched what kinds of items we should be creating. This was a great experience. Recorded Progress Log |
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