Bachelor of Science Game Design and Development
Brown College Mendota Heights, MN 2008 |
CS_Aftermath |
Level Designer |
3 month project |
Dark Carnival |
Level Designer |
2 month project |
TheRig |
Model Lead |
3 month project |
Fishy Situation |
Model/Env Artist |
6 month project |
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Proficient with 3d Studio Max low-mid poly, UVW Coordinates, Keyframe Animation with IK and FK skeletal rigs, simulations, good understanding of topology. Proficient with photoshop texture formats, alpha channels, optimization, normal map creation. Working knowledge of ZBrush and Softimage XSI.
Skilled with Unreal Editor custom map creation, BSP geometry, triggers, sound placement and ambience, KARMA physics. Skilled in Torque Game Engine creating custom scripts, importing objects and animation sequences, particle emitters, custom level creation. Skilled with Source engine tools. Kowledge of MaxScript, Starcraft Campaign Editor and Warcraft 3 World Editor map creation.
Desired Positions: Level Designer, Environment Artist(3D asset creation ), Quality Assurance, or Team Lead/Coordinator position.